Lead: USC Games User Testing

I oversaw 10 games’ usability teams. I demonstrate and monitor sprint-based playtest processes and implementation methods (via Microsoft’s Rapid Iterative Testing and Evaluation).

Housed under USC Games’ Advanced Gaming Projects, we are based on a 1-year cycle SCRUM schedule and receive regular testing and feedback from faculty and industry visitors.

All games are expected to be availiable to demo to the public at the USC Games Expo every year.

Overview video of USC Games User Testing

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Research Coordinator, Inner Space

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Game Designer, Camp Phoenix Family