Music and Art Director: Late Night
What if Jordan Peele made a dialogue-based video game?
I created 2D character sprites, wireframes, dialogue scripts, and arranged scores for the narrative PC point-and-click game, Late Night.
Brought to life using Soundtrap, Adobe Suite, Twine, and Unity.
Music inspired by Wendell and Wild (2022) and Halloween Night Album by WYS (2020)
Transport to the scenes.
Scene: Front desk security job at a hospital. Overnight shift. Not a soul in sight.
Produced using Soundtrap.
2D Character Sprite Design:
Hand drawn in Windows Sketchpad on a Surface Pro
Meet our characters